The Last Light

My Role:
Narrative Designer (script, story, themes)

Links:
Game Trailer – https://youtu.be/mUrEjtRZJuo
Narrative Document – https://goo.gl/4eCNUy
Game Script – https://goo.gl/gatzdL

Team:

Designers: Christopher Johnson, Scott Beecher, Jared Mitchell
Programmers: Vince Loignon, Jason Sidor, Hugues Ross, Jesse McKinley
Producers: Zachary Saxe, Kyle Patterson, Paul Scardera
Artists: Nicholas Comeau, Angelo Person
Composer: Robin Girard
Voice Actors: Kaitlin McCarthy, Spencer Owen

For my final semester of Senior Game Production, I joined a previously-established team to work on survival horror game The Last Light.

Throughout the game, the player controls a young girl named Sophie, who has to travel through a dark, abandoned subway, being hunted by a deadly monster that can only travel through the dark, forcing her to use light in order to survive.

Despite being added to the team in the latter half of its development, I was given complete charge of the game’s story. Writing the game’s narrative ended up shaping the game in very dramatic ways. I worked on the game’s entire story structure and script, and the narrative even shaped other major aspects of design, including the level design, the introduction of various mechanics, and even the addition of a new character.

In addition to the narrative, I also worked on various other tasks. This included helping to come up with a redesign for how the monster would function, as well as smaller work in the game’s build such as adding props and textures to the environment, and making other structural changes to different rooms and areas in the levels.