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Full name

Scott Beecher


Game Designer


Mansfield, MA


Hello! My name is Scott Beecher, and I am a graduate from Champlain College with a Bachelor's Degree in Game Design. Thanks to the staff and students there, I gained experience and developed expertise in level design, systems design, narrative design, and game testing. Figuring out just what makes a game good and how to architect a precise gameplay experience is fascinating to me. If you're hiring, recruiting, or just want to ask me a question, do not hesitate to email me at or send an invitation on my LinkedIn profile below.

I have a strong passion for game design, but I also have a passion for writing and creative storytelling. I believe games to be one of the most unique and interesting mediums with which to tell a story, as the added interactive element allows for all sorts of unique storytelling opportunities that you can’t find in most mediums. As such, I believe the skillsets of game design and storytelling blend together excellently, allowing both the game's design to help tell the narrative, and the narrative to help drive the flow of the game and motivation of the player.


CAD Designer

Cadworks Consulting Inc.

Online · October 2020 – Present

Using SoftPlan 2020 CAD software, helped design floor plans for houses, online part-time.

Includes drawing detailed rooms, electrical plans, house structure, elevations, and cross-sections.

Finally, all plans and drawings are consolidated into complete plan set, shared as PDF.

Code Sensei (Tutor)

Code Ninjas

Canton, MA · October 2019 – March 2020

Assisted students studying through Code Ninjas’ curriculum, answering their questions.

Program covers languages and programs such as Scratch, JavaScript, Lua, and C#.

Also supervised “camp” days where students are free to play games and do coding challenges.

Curriculum Developer

Emagination Computer Camps

Online · February 2019 – May 2019

Developed two complete 10-day / 30-hour curriculums for upcoming camp courses in the Unreal Engine, teaching level design theory, engine basics, Blueprint scripting, multiplayer networking, and more.

Each curriculum module is dedicated towards learning a specific skill, ending with a project incorporating the skill.

Final camp days are dedicated to an in-depth final project of the campers’ own design.

Also created Unreal Engine project templates specifically designed for each class for use in campers’ projects.

Lead Instructor

iD Tech Camps

Franklin/Waltham/Quincy, MA · June 2017 – August 2018

Lead Instructor at a day camp for two consecutive summers, at camp locations at Dean College, Eastern Nazarene College, and Bentley University. Served as role model and leadership figure for all campers

Taught campers aged 9-15 the processes and theories of game design and coding, in the following programs: Unreal Engine 4, Autodesk Maya, Java, Hammer Editor, Clickteam Fusion 2.5, RPG Maker MV

Took over responsibilities of the Director when they were sick or busy. Included camper check-in and check-out responsibilities, as well as first-day procedures such as running emergency drills

In charge of student medications throughout the week, keeping track of health and safety concerns

Game Design Instructor

One Up Games

Plainville, MA · October 2017 – Present

Instructor of once-per-week classes at independent location in Plainville.

Teaching Game Design using Unreal Engine 4, basic programming using Scratch and Game Maker, and YouTube channel creation and management to students aged 8-12.

Also taught a weekly course on Game Maker to a local elementary school

Game Designer (Contract)

Post Human Video Games

Online · September 2016 – March 2017

10-15 hr/week online contract for a startup game company.

Worked on early-stage design in Unreal Engine, including level design and systems design

Program Assistant

Emagination Computer Camps

Waltham, MA · July 2009 – July 2011

Spent three consecutive summers as an assistant counselor

Provided assistance, guidance, and protection to younger campers

Assisted counselors and answered camper questions during labs and workshops


BS in Game Design

Champlain College

Burlington, VT · August 2012 – May 2016

Taught by game industry professionals

Awarded Dean’s List for three separate semesters

Spent a semester abroad in Montreal, Quebec in Fall 2014

Designed and developed games and prototypes in Flash, Unity, and Unreal – both alone and in teams


Unreal Engine 4, Unity, Python, C#, Lua, SQL, Flask, C++, LÖVE, Game Maker, Hammer Editor, Adobe Flash, Adobe Photoshop, Microsoft Office, Google Sheets, Maya, Level Design, Narrative Design, Systems Design


Narrative Design, Level Design

2021 Verified Certificate of Game Development CS50 , edX of Harvard/MIT
2021 Verified Certificate of Computer Science CS50 , edX of Harvard/MIT
2019 Certificate of JavaScript Circuit , General Assembly
2015 Dean’s List , Champlain College
2011 Certificate of Animation , Rhode Island School of Design
2011 Certificate of Cartooning , Rhode Island School of Design
2010 Certificate of Game Design , Rhode Island School of Design